Tetris Wouldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Each time a significant honors show nears, one notices an outcry to include of new categories to honor unsung work and satisfy the passions of followers who have specialized interests.

A fellow writer made the case supporting a scary games classification. That would rule. Equally deserving are strategy board titles, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I have a cast-iron argument supporting my request remains most pressing and significant. This is the request: We need a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. There’s a reason movie academies don’t do it. Yet it remains an essential concession in the world of interactive entertainment, showing incredible range they barely qualify a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories effectively encompass numerous genres, allowing placement for most games within them.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching of another game, thought-provoking social scenarios of a third title. Which classification works within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur excellent brain-teasers launched regularly without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • One classic puzzle game wasn’t nominated for anything that year
  • Another imaginative release missed out that year
  • Popular arranging title was overlooked recently
  • Limited numbers of logic titles barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Commonly they're compact experiences, but the art of the puzzle game holds tremendous importance. Iconic mobile puzzle games rank among most engaged experiences globally and have been for over a decade.

The iconic tile-matching title challenges famous sandbox experiences competing to become best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. It would be easy to populate multiple candidates interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, because you’d have to leave so many good games out.

Restating the point, these are games without proper classification during prominent ceremonies. Brain-teaser creators are working at the hard edge of video game design, creating some of most fundamental forms of gaming itself. Comparable to film action specialists, they merit acknowledgment. Don't make them wait 35 years.

Mr. John Kim
Mr. John Kim

A seasoned gaming analyst with over a decade of experience reviewing online casinos and betting platforms across Europe.

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